The idea was then pitched to the rest of the development team, only to receive a positive reception. Aiming to create a character for their new game which would in a way serve as a mascot for the more child-oriented part of the PlayStation library, art director Craig Stitt suggested this character to be a dragon due to their sheer appeal in terms of both appearance and gameplay options. Noticing the rise in popularity of platformers such as Super Mario 64 or Crash Bandicoot, Insomniac decided that their next game would try to appeal to a larger audience. Spyro the Dragon started development following the poor sales of Disruptor, Insomniac Games' previous game. Later builds, leading up to the game's release.
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